The narrative outside of cutscenes is conveyed via dialogue between the player-named protagonist and a cast of atypical caricatures. I didn’t anticipate how fast these cutscenes would play out, how many events they would entail, and how little of it is immediately contextualised in the proceeding conversations between the primary cast of young students and pop idols. During the demo, the game sprinkles in some decently produced anime cutscenes that cover the game’s opening chapter and a bit. The gameplay and vision of this game comprise so many different ideas and styles for an action-adventure title of this scope. I’m a little stumped in explaining what themes, genres, or notable elements might best illustrate what Eternights is. But chasing Persona makes for some large Sora shoes to fill, and having spent some time with the game now, I’m still not sure Eternights will be able to. Leaning into its inspirations, the game has choice-driven social interactions, romance, anime tropes, and even that dinky little calendar box in the upper right corner of the screen. An ambitious outing from this small team, itself a tight outfit running only a single full-time dev, Eternights’ initial reveal teased a vertical slice very reminiscent of Atlas’ iconic series.Įternights features real-time combat and is set during the apocalypse but focused on an indistinct, modern anime cityscape. While receiving a roundtable of winces from the WellPlayed team at the time, those same tropes and reasons that pushed away everyone else were precisely what pulled this writer further in. It’s been about a year since indie developer StudioSai debuted the reveal trailer for its Persona -inspired title, Eternights at 2022’s State of Play.
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